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Aces High III Download Thepcgames

Updated: Mar 10, 2020





















































About This Game Aces High III takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment. Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.High fidelity flight simulation is the heart of Aces High III but it doesn't end there. A war rages on the ground and at sea. Engage enemy armor in tank combat. Protect your fleet as a gunner or make a torpedo run in a PT boat. Lead an assault in an amphibious vehicle. With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world. Take our free two week trial or play in any of our free arenas and find out why Aces High III is the online game for you. b4d347fde0 Title: Aces High IIIGenre: Free to Play, Massively Multiplayer, SimulationDeveloper:HiTech Creations Inc.Publisher:HiTech Creations Inc.Release Date: 15 Sep, 2016 Aces High III Download Thepcgames aces high 3 vs war thunder. aces high 3 vr. aces high iii. aces high iii download. aces high 3 game. aces high iii vr. aces high ii. aces high cuby ii. aces high iii review. aces high iii labrador. aces high iii forums. aces high ii download. aces high iii gameplay Version 3.03 Patch 7: Aces High 3, Version 3 Patch 7Join our Forums at http://bbs.hitechcreations.com/smf/index.php or find us through http://www.flyaceshigh.com/NEW FEATURES!* Added VR hand interactive controls on almost all planes and some vehicles, and the jeep gunner. More will be added as more versions are release!* Added default mapping for Oculus Touch ,HTC Vive, and Acer hand controllers.* Added VR hand controller pointer for mouse control. * If using VR hand controllers - you can hold the controls up to your eyes to see the control help Double click any button to hide the controller help.Bug Fixes / Changes* Fixed a bug causing convoys still spawn when the visual only properties was set on a path.* Added an auto brake option to apply breaks when throttle is zero.* Added automatic differential braking when rudder is applied and brakes are pressed.* Added an automatic auto pilot option to turn on either auto level or auto angle when stick and planes attitude is close to level.* Auto mode selects now sects does 4 different sets instead of 2Mode 1 (Planes & Default)Mode 2 (Vehicles & Gunners)Mode 3 (Field & Ship Gunner)Mode 4 (Bombardier & Chute)* Fixed a bug with 5 inch gunners on rear of destroyers shaking.* When you open ""Map Controls", it now selects your current mode in the Mode selection window.* Added map zoom icons on the clip board.* In VR mode the commander the gun no longer followed your view.* In VR mode when in the bombardier sight you will see forward, when you look down it will switch to the bomb sight.* In VR mode the bomb sight will now not lock your head in place and you can turn your head, helps with vertigo.* In VR mode tank sight will now not lock your head in place and you can turn your head, helps with vertigo.* Changed how VR head movement works in land and sea modes, it now follows the gun position.* VR now has a different default set of head positions.* If using an increase throttle button on a JS a double click of the bottom will now go to wep.* Changed default gun sight alpha to 50% instead of 25%.* Added jump forward jump back for gunner positions.* Vehicles with wheel steering no longer accelerate when stopped and the wheel is turned.* If forward and back are mapped to joy stick controls Double click "forward" will be full speed forward and start engine.* Double tab "Slow / back" will stop the vehicle and if you are stopped will turn off the engine.* Fixed a bug causing AH to white screen if it could not connect to our game manager server.* Fixed an issue with some VR head sets that if they did not have a sensor, they would not show in AH.* You can now disable VR head sets with "Tracker Off" I.E. (Ctrl F5) Use full for head sets with out a sensor like acer* All VR head position files in the planes folder have been renamed to VR_xxxx.hps instead of xxxx_VR.hps* Included a different default set of head positions for VR.* F1 I.E. SetDefautViewMode now will also enable any tracking device if it was toggled off. Version 3.03 Patch 13: /********************** version 3.03 patch 13 ************************/1. Fixed a bug causing convoys and trains not to run.2. Fixed a bug causing CTD when exiting, if there were convoys or trains running.3. Fixed a bug with the terrain editor causing the atlas normal maps not to build correctly.4. Fixed a bug with the terrain editor not loading the make map settings correctly when using overlay images.5. Fixed a bug with loading static cube maps that was causing the skin viewer to give a more yellow tint to enviorment mapping.6. Made a change to the uploader to display why the terrain failed to pass the error check.. Version 3.03 Patch 18: /********************** version 3.03 patch 18 ************************/1. Fixed some bugs with the convoy system causing Crashes in the film viewer.2. Add many option flags for radar configuration.3. Added an Arena Flag to enable .target on line (Training arena).4. Optimized some code that would cause stutters when convoys were created.5. Fixed a tagging issue on the 40mm guns, on the cruiser, which were labeled backwards left to right.6. Fixed a bug that could cause drones to be lost if Alt-Tabbing out.. Version 3.03 Patch 9: /********************** version 3.03 patch 9 ************************/1. Fixed (fingers crossed) the bug in the backward facing 5 inch guns. This also should fix the Battleship guns.2. Added a 'disable joy stick' option in the controller mapping dialog.3. Made the 'don't show again' check boxes in the videos bigger.4. Modified the square box in check boxes to be double lines instead of single.5. Fixed a bug with the right toe brake not working.6. Made a change with 'Auto Take off' so it is treated as if it was manually engaged I.E. 10% dead zone instead of 1% to turn if off.7. Added 'View Version Notes' to the clipboard menu.8. Axis positions (Min Mid Max) acting as buttons will no longer auto select when double clicked in the control setup box.9. Added an option in VR settings to make tank sights and bombs sights fixed, i.e. turning head, the sights stay in front of your eyes.10. Info I.E. Frame rate info and Chat transmitting game id now use icon font size for their display size.11. Fixed a bug causing some sights to be displayed upside down or mirrored left to right.12. Fixed a bug causing text on the clipboard not to be as clear as previous versions.13. Map zoom buttons are now hidden if displaying legends./********************** version 3.03 patch 8 ************************/1. Fixed a bug having to do with 'auto mode selection' causing strangeness in gun positions, when jumping between planes. This could also cause CTDs when gunning and jumping.2. Made a change to auto pilot so if you engage manually, there is still a 2 second disengage timer allowing stick to be put to the center,and the dead band to knock off is back to 10%. If auto engaged there is no disengage timer, and dead band is 1%.. Version 3.03 Patch 16: /********************** version 3.03 patch 16 ************************/1. Fixed some Z fighting issues with roads and rivers2. Made a small change to how rivers blend in with the ocean.3. Path display lines in the Terrain Editor now show as arrows instead of circles for the connecting points.4. Added an Alt Above Ground options for objects in the terrain editor. This works similar to Set To Terrain Alt, except the Y value of its position is an offset from the terrain.5. Fixed a bug with com flag settings.. Version 3.02 patch 9: /********************** version 3.02 patch 9************************/1. Added an option to disable hands in VR.2. Made a dynamic lighting adjustment to help things which have lots of pure black like tank and bomb sights.3. In VR mode, if you remove your head set the game will switch to none-VR mode, and back when you put your head set back on. This can be disabled in the VR setup. 4. Removing your head set now allows you to size the VR mirror window.3. Changed the graphic default detail settings for VR.4. The tile screen window size settings file when in VR mode is now named VR_winsize.cfg.5. Fixed a tail hook issue on the FM2 and F4F4.6. Removed some trees, in a building, at the refinery.7. Released the updated B5N2 model.8. Upgraded the HTC Vive to openvr_api version 1.0.10.. Version 3.02 patch 7: /********************** version 3.02 patch 7************************/1. The Heading circle, in the corner of the HUD, now displays correctly.2. With VR the HUD display now correctly uses additive alpha (previously was only blending).3. Really fixed the moving clip board on title screen this time.. Version 3.04 Patch 3: /********************** version 3.04 patch 3 ************************/1. Fixed a bug causing the clip board positions not to be loaded and also could cause other issues, after playing a while, which would cause various settings not to load or save.. Version 3.03 Patch 17: /********************** version 3.04 patch 17 ************************/1. Changed the way some memory was allocated with roads to speed up exiting arenas.2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains. 3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx.4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file.5. The Terrain Editor now displays circles on paths with end point type "supply radius".6. In the Terrain Editor paths now display as orange if the "no objects" flag is set.7. Fixed a bug with trains shooting at wrong countries.8. Fixed a bug where trains/convoys were not adding down time to destinations.9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.

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